Maybe consider replacing OpenGL with (limited) core animation for an updated look and feel and breath fresh life into a dying Mac app. 3D and animations can be used if they provide valuable visual cues but I can't see why a card game needs to be entirely 3D. We're well past the stage of being impressed by 3D for the sake of it! And it's not a bad thing to read Apple's user interface guidelines either. I'll try to find another nicer looking and more civilised Mac solitaire app. Klondike provides convenient features such as smart-dragging, one-click moves, and autoplay that combine to reduce. The recycle of the stock is unlimited for both. The game includes options for one- or three-card draws from the stock. I think the asking price is fair for this many unique games but unless the user interface gets a major overhaul and refresh then I can't see myself playing it any more, even though I bought a license. Solitaire is a completely free version of the very popular Klondike game, which most people just call 'solitaire'. You can't argue that the sheer number of solitaire variants is impressive and based on what the developer wrote here I'm sure they're all well researched and implemented. The background animations were always hideous overkill. 3 or 4 years ago I thought the OpenGL interface was kind of cool, now it just looks tacky to the max! The solitaire on Windows 7 actually looks much nicer in my opinion and has a nicer layout that is easier to play than this game.
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